#include <RepeatTrack.h>
Collaboration diagram for TSE3::Repeat:

Public Member Functions | |
| Repeat (Clock c=0, bool s=true) | |
| int | operator== (const Repeat &r) const |
Public Attributes | |
| Clock | repeat |
| bool | status |
Repeat objects hold the repeat time.
This class defines the type that is used to create repeat events, which are of type Event<Repeat>.
When streamed from a Playable interface (using the class) Repeat objects are represented by a MidiEvent containing a MidiCommand_TSE_Meta MidiCommand with data 1 byte as MidiCommand_TSE_Meta_MoveTo.
Repeat is a value type.
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Create a Repeat.
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The time this repeat point will jump to. |
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Whether this repeat point is activated or not. |
1.3.2