class Repeat

A repeat point. More...

Full nameTSE3::Repeat
Definition#include <RepeatTrack.h>
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Detailed Description

Repeat objects hold the repeat time.

This class defines the type that is used to create repeat events, which are of type Event.

When streamed from a Playable interface (using the RepaetTrackIterator class) Repeat objects are represented by a MidiEvent containing a MidiCommand_TSE_Meta MidiCommand with data 1 byte as MidiCommand_TSE_Meta_MoveTo.

Repeat is a value type.

See also: RepeatTrack, Event

 Repeat (Clock c = 0, bool s = true)

Repeat

Create a Repeat.

Parameters:
cThe time to loop back to
sWhetner the Repeat event is enabled

Clock repeat

repeat

bool status

status

int  operator== (const Repeat &r)

operator==

[const]

Whether this repeat point is activated or not.