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Repeat objects hold the repeat time.
This class defines the type that is used to create repeat events,
which are of type Event
When streamed from a Playable interface (using the RepaetTrackIterator class) Repeat objects are represented by a MidiEvent containing a MidiCommand_TSE_Meta MidiCommand with data 1 byte as MidiCommand_TSE_Meta_MoveTo.
Repeat is a value type.
See also: RepeatTrack, Event
Repeat (Clock c = 0, bool s = true)
| Repeat |
Create a Repeat.
Parameters:
c | The time to loop back to |
s | Whetner the Repeat event is enabled |
Clock repeat | repeat |
bool status | status |
int operator== (const Repeat &r)
| operator== |
[const]
Whether this repeat point is activated or not.