Source: ../../../tse3/src/tse3/app/Choices.h
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/*
* @(#)app/Choices.h 1.00 16 Nov 1999
*
* Copyright (c) 2000 Pete Goodliffe (pete@cthree.org)
*
* This file is part of TSE3 - the Trax Sequencer Engine version 3.00.
*
* This library is modifiable/redistributable under the terms of the GNU
* General Public License.
*
* You should have received a copy of the GNU General Public License along
* with this program; see the file COPYING. If not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
#ifndef TSE3_APP_CHOICES_H
#define TSE3_APP_CHOICES_H
#include "tse3/Notifier.h"
#include "tse3/Serializable.h"
#include "tse3/FileBlockParser.h"
#include
#include
namespace TSE3
{
class Metronome;
class Transport;
class Panic;
class MidiMapper;
class MidiScheduler;
namespace Ins
{
class Destination;
}
namespace App
{
class Application;
/**
* ChoiceHandlers are used by the @ref ChoicesManger object. You access
* the choices save/load mechanism through that object.
*
* This is a base class for objects that can save a particular block of
* choices. ChoiceHandlers are registered with the @ref ChoicesManager
* which delegates responsibility for saving/loading to each
* ChoiceHandler.
*
* ChoiceHandlers implement the @ref Serializable interface as the
* mechansim with which to perform saving, however they differ from the
* normal @ref TSE3::Song hierarchy save method since the object whose
* state is being saved is not the @ref TSE3::Serializable object - it
* is a ChoiceHandler based on it that does the saving.
*
* A number of stock implementations of ChoiceHandler are provided to
* save the common @ref TSE3 objects that are not directly related to a
* @ref Song. However, an application will want to add many more
* ChoiceHandlers to save it's internal settings (e.g. window positions,
* feature statuses end so on).
*
* @short Choice save/load base class
* @author Pete Goodliffe
* @version 1.00
* @see ChoicesManager
*/
class ChoiceHandler : public TSE3::Serializable
{
public:
/**
* Create a ChoiceHandler with the given name.
*/
ChoiceHandler(const std::string &choicename);
virtual ~ChoiceHandler();
/**
* Returns the name of this ChoiceHandler. This is a unique
* text string that will identify a block of data in the
* choices file as having been saved by this ChoiceHandler.
*/
const std::string &name() const { return _name; }
protected:
std::string _name;
};
/**
* This class provides a mechanism for saving 'choices'. These are
* the configuration aspects of any objects in the @ref TSE3 sequencer
* application.
*
* It employs the singleton design pattern.
*
* The format of a choices file is the blocked @ref TSE3MDL format.
*
* @short Choices file saving management
* @author Pete Goodliffe
* @version 1.00
* @see TSE3
*/
class ChoicesManager// : public Listener
{
public:
ChoicesManager();
~ChoicesManager();
/**
* Add a new @ref ChoiceHandler to the manager. This ties the
* object's lifecycle to the ChoicesManager; if it is not
* removed then the destruction of this object will bring about
* the destruction of the added ChoiceHandler.
*/
void add(ChoiceHandler *ch) { handler.add(ch); }
/**
* Remove the @ref ChoiceHandler from the manager. The
* @ref ChoiceHandler's life is not tied to the manager's any
* more.
*/
void remove(ChoiceHandler *ch) { handler.remove(ch); }
/**
* This method steps through each @ref ChoiceHandler registered
* and requests that it saves it's choices in the appropriate
* file format.
*/
void save(const std::string &filename);
/**
* This method reads and interprets the given choices file.
* It reads each block and then intructs the appropriate
* @ref ChoiceHandler to perform the necessary settings based
* on it.
*
* If the file doesn't exist then no error is thrown.
*/
void load(const std::string &filename);
private:
/**
* This internal class does the real work of the
* @ref ChoicesHandler saving. We do this in a nested class
* since the agent performing the top level save needs to be a
* @ref ChoiceHandler, but it is unnecssarily messy for the
* ChoiesManager to be a @ref ChoiceHandler (this would give it
* member functions that could be called incorrectly).
*/
class ChoicesChoiceHandler : public ChoiceHandler
{
public:
ChoicesChoiceHandler();
~ChoicesChoiceHandler();
void add(ChoiceHandler *ch);
void remove(ChoiceHandler *ch);
/**
* @reimplemented
*/
virtual void save(std::ostream &out, int indent) const;
/**
* @reimplemented
*/
virtual void load(std::istream &in,
TSE3::SerializableLoadInfo &info);
private:
std::list handlers;
};
ChoicesChoiceHandler handler;
};
/**********************************************************************
* ChoiceHandlers
**********************************************************************/
/**
* ChoiceHandler for the @ref TSE3::App::Application class.
*
* @short @ref TSE3::App::Application ChoiceHandler
* @author Pete Goodliffe
* @version 3.0
*/
class ApplicationChoiceHandler : public ChoiceHandler
{
public:
ApplicationChoiceHandler(Application *a);
~ApplicationChoiceHandler();
/**
* @reimplemented
*/
virtual void save(std::ostream &out, int indent) const;
/**
* @reimplemented
*/
virtual void load(std::istream &in,
TSE3::SerializableLoadInfo &info);
private:
Application *a;
};
/**
* ChoiceHandler for the @ref TSE3::Metronome class.
*
* @short @ref TSE3::Metronome ChoiceHandler
* @author Pete Goodliffe
* @version 3.0
*/
class MetronomeChoiceHandler : public ChoiceHandler
{
public:
MetronomeChoiceHandler(TSE3::Metronome *m);
~MetronomeChoiceHandler();
/**
* @reimplemented
*/
virtual void save(std::ostream &out, int indent) const;
/**
* @reimplemented
*/
virtual void load(std::istream &in,
TSE3::SerializableLoadInfo &info);
private:
TSE3::Metronome *m;
};
/**
* ChoiceHandler for the @ref TSE3::Panic class.
*
* @short @ref TSE3::Panic ChoiceHandler
* @author Pete Goodliffe
* @version 3.0
*/
class PanicChoiceHandler : public ChoiceHandler
{
public:
PanicChoiceHandler(TSE3::Panic *p);
~PanicChoiceHandler();
/**
* @reimplemented
*/
virtual void save(std::ostream &out, int indent) const;
/**
* @reimplemented
*/
virtual void load(std::istream &in,
TSE3::SerializableLoadInfo &info);
private:
TSE3::Panic *p;
};
/**
* ChoiceHandler for the @ref TSE3::MidiMapper class.
*
* @short @ref TSE3::MidiMapper ChoiceHandler
* @author Pete Goodliffe
* @version 3.0
*/
class MidiMapperChoiceHandler : public ChoiceHandler
{
public:
MidiMapperChoiceHandler(TSE3::MidiMapper *m);
~MidiMapperChoiceHandler();
/**
* @reimplemented
*/
virtual void save(std::ostream &out, int indent) const;
/**
* @reimplemented
*/
virtual void load(std::istream &in,
TSE3::SerializableLoadInfo &info);
private:
TSE3::MidiMapper *m;
};
/**
* ChoiceHandler for the @ref TSE3::Transport class.
*
* @short @ref TSE3::Transport ChoiceHandler
* @author Pete Goodliffe
* @version 3.0
*/
class TransportChoiceHandler : public ChoiceHandler
{
public:
TransportChoiceHandler(TSE3::Transport *t);
~TransportChoiceHandler();
/**
* @reimplemented
*/
virtual void save(std::ostream &out, int indent) const;
/**
* @reimplemented
*/
virtual void load(std::istream &in,
TSE3::SerializableLoadInfo &info);
private:
TSE3::Transport *t;
PanicChoiceHandler startPanicHandler;
PanicChoiceHandler endPanicHandler;
MidiMapperChoiceHandler mapperHandler;
};
/**
* ChoiceHandler for the @ref TSE3::Ins::Destination class.
*
* @short @ref TSE3::Ins::Destination ChoiceHandler
* @author Pete Goodliffe
* @version 3.0
*/
class DestinationChoiceHandler : public ChoiceHandler
{
public:
DestinationChoiceHandler(TSE3::Ins::Destination *d,
TSE3::MidiScheduler *ms);
~DestinationChoiceHandler();
/**
* @reimplemented
*/
virtual void save(std::ostream &out, int indent) const;
/**
* @reimplemented
*/
virtual void load(std::istream &in,
TSE3::SerializableLoadInfo &info);
private:
TSE3::Ins::Destination *d;
TSE3::MidiScheduler *ms;
};
}
}
#endif
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