class ChoiceHandler

Choice save/load base class. More...

Full nameTSE3::App::ChoiceHandler
Definition#include <Choices.h>
InheritsTSE3::Serializable (unknown) [public ]
Inherited byApplicationChoiceHandler, ChoicesChoiceHandler, DestinationChoiceHandler, MetronomeChoiceHandler, MidiMapperChoiceHandler, PanicChoiceHandler, TransportChoiceHandler
List of all Methods
Annotated List
Files
Globals
Hierarchy
Index

Public Methods

Protected Members


Detailed Description

ChoiceHandlers are used by the ChoicesManger object. You access the choices save/load mechanism through that object.

This is a base class for objects that can save a particular block of choices. ChoiceHandlers are registered with the ChoicesManager which delegates responsibility for saving/loading to each ChoiceHandler.

ChoiceHandlers implement the Serializable interface as the mechansim with which to perform saving, however they differ from the normal TSE3::Song hierarchy save method since the object whose state is being saved is not the TSE3::Serializable object - it is a ChoiceHandler based on it that does the saving.

A number of stock implementations of ChoiceHandler are provided to save the common TSE3 objects that are not directly related to a Song. However, an application will want to add many more ChoiceHandlers to save it's internal settings (e.g. window positions, feature statuses end so on).

See also: ChoicesManager

 ChoiceHandler (const std::string &choicename)

ChoiceHandler

Create a ChoiceHandler with the given name.

 ~ChoiceHandler ()

~ChoiceHandler

[virtual]

const std::string & name ()

name

[const]

Returns the name of this ChoiceHandler. This is a unique text string that will identify a block of data in the choices file as having been saved by this ChoiceHandler.

std::string _name

_name

[protected]