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The TSE3 library uses a version of the "Observer" design pattern (GoF book), both as a part of it's public API and for internal implementation.
This design pattern is a framework for publishing information about events of interest. These events are multicast to every interested object. Objects can register an interest and revoke this at any time.
    In the TSE3 implementation, the object which multicasts the events
    is of the Notifier class. Object which listen to these
    events are Listener classes.
    
    These classes are documented fully in the tse3/Notifier.h
    header file. The system is flexible, and type safe. The multicast
    'events' are implemented as callbacks on member functions. These
    member functions may have any number of parameters of any type.
    These methods are defined in abstract 'listener interfaces' (e.g.
    SongListener).
    
Notifier framework
    Essentially, for each specific Notifier type an interface
    class is defined. This interface describes each of the possible events that
    may be emitted by that Notifier. Let's call this interface
    interface_type.
    
    Now a class that can emit events inherits from
    Notifier<interface_type>. The implementation of the
    class can emit events by calling it's protected notify
    method.
    
    A class that listens to these events inherits from
    Listener<interface_type>. This means that it also
    inherits the interface_type, and so implements the
    member functions that recieve events.
    
    Now, a Listener can register an interest in events
    by calling Listener::attachTo for the appropriate
    Notifier, and revoke this interest with
    Listener::detachFrom.
    
    Note that callback handlers are called synchronously by the TSE3
    library. This means that as soon as an event occurs (i.e.
    Notifier::notify is called) every attached listener's handler
    function gets called immediately (well, one after the other). Following
    this, the code that called notify regains control.
    
This has some repurcussions on what you can/cannot do in an event handler. Since you are called in the context of the TSE3 library is best not to do too much processor intensive activity - you may cause TSE3 performance to drop.
    The Notifier framework allows you to safely attach
    or detach from Notifier objects in an event
    handler. This can be the currently notifying object.
    
    Note that if you perform an operation that will itself raise an event (i.e.
    perform a call to Notifier::notify) in your event handler, the
    new event will be passed around and handled completely before processing
    returns control to the original event handler.
    
    Calling TSE3 modifying methods (e.g. most methods whose name starts with
    'set') may therefore be unwise since they will probably perform a
    notify.
   
    
    If the Transport polling is run in a background thread, some
    of your callbacks will be called in that thread's context. It may therefore
    be unsafe to perform certain operations, GUI updating for example.
    
Listener header files
    The Listener interface classes for each of the TSE3 classes is
    in the listen subdirectory. For example the
    Transport class is defined in tse3/Transport.h.
    However, it's Listener interface class is defined in
    tse3/listen/Transport.h.
    
    Each Listener class header both defines the callback interface
    and forward declares the relevant Notifier type. Using these
    headers you can therefore avoid large include file depenancy in your own
    project header files.
    
    
    In TSE3 versions 0.0.12 and later the Notifier framework is
    considerably improved. The system is now a lot more safe, elegant and above 
    all easy to use.
    
    TSE3 version 0.0.22 saw some fixes to the Notifer framework that allows
    you to safely call attach and detach in event
    handlers.
    
    Notifier.h for definitions
    of the notifier framework classes.
    
The classes are described in the KDOC class documentation:
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