Repeat objects hold the repeat time.
This class defines the type that is used to create repeat events,
which are of type Event
When streamed from a Playable interface (using the RepaetTrackIterator class) Repeat objects are represented by a MidiEvent containing a MidiCommand_TSE_Meta MidiCommand with data 1 byte as MidiCommand_TSE_Meta_MoveTo.
Repeat is a value type.
See also: RepeatTrack, Event
| Repeat (Clock c = 0, bool s = true)
Create a Repeat.
|c||The time to loop back to|
|s||Whetner the Repeat event is enabled|
|int operator== (const Repeat &r)
Whether this repeat point is activated or not.